"Lec 10 - Designing a Unified Experience" (January 8, 2010) Kim Goodwin, a Cooper Designer, discusses persona based research models for product development and recommends that design teams collaborate interactively from ideation in order to produce a more end-user friendly product. Stanford University: http://www.stanford.edu/ Stanford Engineering Everywhere: http://see.stanford.edu/ Stanford University Channel on YouTube: http://www.youtube.com/stanford
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Channels: Computer Science
Tags: science technology engineering mathematics statistics economics design technical computer hi-tech programming software interaction 2D 3D control product consumer behavior persona research decision experience emotion iteration line
Uploaded by: stanfordcompsem ( Send Message ) on 04-09-2012.
Duration: 69m 5s
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Lec 2 - Backtracking Events as Indicators of Software Usability Problems
Lec 3 - Programming by Sketching
Lec 4 - Aesthetic Science of Color
Lec 5 - Segmenting and Connecting: From Event Perception to Comics
Lec 6 - Why is the Google Book Search Settlement So Controversial?
Lec 7 - Multi-Sensor HCI for Smart Environments
Lec 8 - Enabling Practical Ubiquity
Lec 9 - How Dynamic Content Affects the Way People Find Online
Lec 11 - How Prototyping Practices Affect Design Results
Lec 13 - The Anti-Ergonomy of Instruments of Interaction
Lec 14 - Speaking Versus Typing
Lec 15 - How Multiplayer Games Will Change the Future of Work
Lec 16 - Driving User Behavior with Game Dynamics
Lec 17 - Interactive Art and Social Meaning
Lec 19 - Anthropomorphic Interfaces for the Underserved
Lec 21 - Designing Stuff: Lame Gods in the Service of Prosthetic Gods
Lec 22 - Designing Stuff: Lame Gods in the Service of Prosthetic Gods
Lec 23 - Lifelong Kindergarten: Design, Play, Share, Learn
Lec 24 - How We Think with Bodies and Things
Lec 25 - Interdisciplinary Design for Services, Systems, and Beyond