"Lec 24 - Building the Danger Hiptop: a New Mobile Internet Platform" May 25, 2007 lecture by Joe Britt for the Stanford University Human-Computer Interaction Seminar (CS 547). When mobile phones became within the financial grasp of the everyman, the value was easily understood. Telephone-accessible "content" could now be enjoyed from a car, while waiting in line, or from a table at a restaurant. In this talk, Joe discusses several key aspects of the platform's development and shares the design philosophy applied by the team. Strong belief in the importance of hardware/software integration and an organic, iterative design process were critical for success. Lessons learned at companies like Apple, General Magic, and WebTV provided the team with a context for partitioning a complex problem across hardware, software, and a powerful back-end service. CS 547 | Human-Computer Interaction Seminar: http://hci.stanford.edu/seminar/ Stanford HCI Group: http://hci.stanford.edu/ Stanford Center for Professional Development: http://scpd.stanford.edu/ Stanford University Channel on YouTube: http://www.youtube.com/stanforduniversity/
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Channels: Computer Science
Tags: Lec 24 - Building the Danger Hiptop: a New Mobile Internet Platform
Uploaded by: stanfordcompinte ( Send Message ) on 14-09-2012.
Duration: 78m 39s
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This video is a part of a lecture series from of stanford
Lec 1 - Finding Balance: Addressing Cognitive Dissonances
Lec 2 - Expressive Intelligence: AI, Games and New Media
Lec 3 - Sensing Technologies for Future Computing Form Factors
Lec 4 - Designing for the Self
Lec 5 - From Personal Computers to Personal Information Environments
Lec 6 - Windows Vista Dev: Innovation on User Research Methods
Lec 7 - Technology for Developing Regions
Lec 8 - Koala: End User Programming on the Web
Lec 9 - Multiplayer Games: Psychological Engagement and Implications
Lec 10 - Problems and Solutions With
Lec 11 - Usability and Software Architecture: The Forgotten Problems
Lec 12 - Bill Moggridge: Designing Interactions
Lec 13 - Don Norman: The Design of Future Things
Lec 14 - Why Phones Are Not Computers
Lec 15 - Better Game Characters By Design
Lec 16 - Interactive Diagrams of Complex 3D Objects
Lec 17 - Paying Attention to Interruption: A Human-Centered Approach
Lec 18 - GUIDE: Gaze-Enhanced User Interface Design
Lec 19 - Looking at Prototypes As More Than Immature Proto-Products
Lec 20 - What History Can Teach Us About Evaluation in HCI
Lec 21 - Knowledge Media to Aid Communications and Human Cognition
Lec 22 - Collaborative Observatories for Natural Environments
Lec 23 - The Design of Implicit Interactions