Game Theory (ECON 159) We first discuss Zermelo's theorem: that games like tic-tac-toe or chess have a solution. That is, either there is a way for player 1 to force a win, or there is a way for player 1 to force a tie, or there is a way for player 2 to force a win. The proof is by induction. Then we formally define and informally discuss both perfect information and strategies in such games. This allows us to find Nash equilibria in sequential games. But we find that some Nash equilibria are inconsistent with backward induction. In particular, we discuss an example that involves a threat that is believed in an equilibrium but does not seem credible. 00:00 - Chapter 1. First and Second Mover Advantages: Zermelo's Theorem 10:17 - Chapter 2. Zermelo's Theorem: Proof 17:06 - Chapter 3. Zermelo's Theorem: Generalization 31:20 - Chapter 4. Zermelo's Theorem: Games of Induction 40:27 - Chapter 5. Games of Perfect Information: Definition 01:01:56 - Chapter 6. Games of Perfect Information: Economic Example Complete course materials are available at the Open Yale Courses website: http://open.yale.edu/courses This course was recorded in Fall 2007.
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Tags: Backward Induction credible threats market entry mathematical Nash equilibrium sub-game perfect Zermelo theorem
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Lec 1 - Introduction: five first lessons
Lec 2 - Putting yourselves into other people's shoes
Lec 3 - Iterative deletion and the median-voter theorem
Lec 4 - Best responses in soccer and business partnerships
Lec 5 - Nash equilibrium: bad fashion and bank runs
Lec 6 - Nash equilibrium: dating and Cournot
Lec 7 - Nash equilibrium: shopping, standing and voting on a line
Lec 8 - Nash equilibrium: location, segregation and randomization
Lec 9 - Mixed strategies in theory and tennis
Lec 10 - Mixed strategies in baseball, dating and paying your taxes
Lec 11 - Evolutionary stability: cooperation, mutation, and equilibrium
Lec 12 - Evolutionary stability: social convention, aggression, and cycles
Lec 13 - Sequential games: moral hazard, incentives, and hungry lions
Lec 14 - Backward induction: commitment, spies, and first-mover advantages
Lec 16 - Backward induction: reputation and duels
Lec 17 - Backward induction: ultimatums and bargaining
Lec 18 - Imperfect information: information sets and sub-game perfection
Lec 19 - Subgame perfect equilibrium: matchmaking and strategic investments
Lec 20 - Subgame perfect equilibrium: wars of attrition
Lec 21 - Repeated games: cooperation vs. the end game
Lec 22 - Repeated games: cheating, punishment, and outsourcing
Lec 23 - Asymmetric information: silence, signaling and suffering education
Lec 24- Asymmetric information: auctions and the winner's curse